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    <title>Webassembly on H&amp;W</title>
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    <description>Recent content in Webassembly on H&amp;W</description>
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      <title>[Autodesk] How Autodesk Uses WebAssembly</title>
      <link>https://yy-tech.online/post/webassembly-autodesk/</link>
      <pubDate>Sat, 25 Jan 2020 11:53:41 +0800</pubDate>
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      <description>&lt;h2 id=&#34;what-is-webassembly&#34;&gt;What Is WebAssembly?&lt;/h2&gt;
&lt;p&gt;WebAssembly (Wasm) is a portable, compact, fast-loading binary format for the web. C, C++, Rust, Go, Java, C#, and other toolchains can compile to Wasm and ship it to the browser to complement JavaScript. Real-world uses include large games, Google Earth, Magnum, Blazor, and &lt;strong&gt;AutoCAD on the web&lt;/strong&gt; — this post focuses on our AutoCAD case.&lt;/p&gt;
&lt;h2 id=&#34;why-webassembly&#34;&gt;Why WebAssembly?&lt;/h2&gt;
&lt;p&gt;Mainly &lt;strong&gt;performance&lt;/strong&gt;. JavaScript struggles with heavy CPU/memory work, drawing, and high concurrency. The platform has added pieces like &lt;code&gt;SharedArrayBuffer&lt;/code&gt;, but limits remain. We used Emscripten and asm.js, later &lt;strong&gt;Binaryen&lt;/strong&gt;, for roughly &lt;strong&gt;12–15%&lt;/strong&gt; overall speedup.&lt;/p&gt;</description>
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